Mittwoch, 29. Mai 2013

Armored to the Teeth now increases attack power by 3

Armored to the Teeth now increases attack power by 3 for every 180 Armor value. Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2. Battle Shout attack power has been slightly decreased. Berserker Rage is now usable in all stances. Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds. Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%. Bloodthirst (Fury) now restores health based on a % of total health. Challenging Shout cooldown reduced to 3 minutes

. Concussion Blow (Protection) now causes damage based on attack power. Death Wish (Fury) no longer makes you immune to Fear effects. Death Wish and Sweeping Strikes have swapped locations in their respective talent trees. Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds. Defensive Stance now increases threat by 45%. Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2. Disarm rage cost reduced to 15. Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed. Hamstring now only has one rank and no longer causes damage. Impale (Arms) moved to Tier 3, no longer requires Deep Wounds. Improved Berserker Rage (Fury) now generates 10/20 rage.

Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%. Improved Charge (Arms) now generates 5/10 rage. [wow gold]Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.

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